![]() Because we want to start quickly with our AI, we are going to set the basic features.įirst we need to define what kind of AI we are going to do. This interface shows the General tab, we will use it to set the general configuration and global conditions. When you open the AI editor you will have this interface: But if you have a map open, you can inject the developed AI to the map, making it dependable to the units created there (excellent for AI based on custom races). This editor is not like the trigger or object editor which require an open map, instead you can create, edit and open an AI independently to any map. To start the AI editor, you should open WE and press or this button. This text will have reference information from this tutorial: The WC3 AI Editor by Av3n which is more related with AI editor functionality. I'll do my best to make it as easy as possible, anyways if you have any question, I'll answer it here. Recommendations: This tutorial is best viewed in Firefox with 1280x1024 monitor resolutionĭue to demand in AI information, I've decided to start a tutorial about the AI editor. ![]()
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